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> 3rd Official TWC Encyclopedia and FAQ, Compiled by the experts here at TWC!
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post Jul 17 2005, 04:57 AM
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Sandfury Shadowcaster
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TWC: Defense of the Ancients
Encyclopedia and FAQ

This is the Official DoTA Encyclopedia and FAQ. If you have a question, please check here and read the other stickies before starting a new thread.

Encyclopedia and FAQ Index:

1. General Information
2. Hero Information, Build Orders, and Tips
3. The DOTA Map: General Information and Downloads
4. Audio Commentaries/Game Replays
5. Other Strategy Links
6. Abbreviations List
7. Dota Channels List
8. Items
9. Game Mechanics
10. Dota Fun
11. Dota Survival
12. Dota:Allstars
13. Credits

1. General Information:

- Forum Rules, Read first
- 2nd Official DOTA FAQ
- Beginner’s Guide
- Teamwork
- Getting Started with DOTA
- Night Elf Strategy
- Undead Strategy

2. Hero Information, Build Orders, and Tips

Click each heading for hero stats and skills
Sentinel Strength Heroes:

- Dragon Knight, DK
- Earthshaker, Cow
- Juggernaut, Jugg
- Omniknight, Omni
- Titan
- Ent{3.8}
- Mountain King{3.8}, MK
- Fuzzy the Furbolg{TE 3.73+}

Sentinel Agility Heroes:

- Sniper
- Flamelord, FL
- Phantom Lancer, Lancer, PL
- Stealth Assassin, SA
- Troll Warlord

Sentinel Intelligence Heroes:

- Aquasoul, Aqua
- Forest Nymph, Nymph, Dryad
- Frost Maiden, FM
- Lunar Matriarch
- Purity's Disciple, PD, Healer
- Virtue's Disciple, Rowen

Scourge Strength Heroes:

- Commander of the Abyss, CotA
- Krovikan Vampire, Vamp
- Lycanthrope, Wolf
- Mannoroth the Pitlord, Manny
- Sidereal Engine, Tank
- Monstrosity{3.8b}, Abom
- Morbazan the Eldritch of Oblivion{TE 3.73+}

Scourge Agility Heroes:

- Bonefletcher, Fletch, Archer, BF{which is also Bloodfury}
- Lifestealer, Naix
- Mageslayer, MS
- Storm Spirit, SS
- Venomancer, Veno, Hydra
- Void Demon, Void, VD

Scourge Intelligence Heroes:

- Demon Magess, DM
- Necrolyte, Necro
- Soulrender, SR, Healer
- Tormented Soul, TS
- Wraithlord, Wraith, Lich
- Sorrow’s Ghost{3.8b}, Shade


Extensive Hero Strategy Guides:

- Tank by Spermy
- Purity’s Disciple by Shyguy_ko
- Troll Warlord by ShaolinTiger
- Mageslayer by Kain_the_Warlord
- Mageslayer #2 by z)v(ajin
- Soulrender by ComradeVolkov
- Sniper by QuickKill
- Lunar Matriarch by Lopi-
- Stealth Assassin by Searyx
- Tormented Soul by Cum2Cmu
- Void Demon by Moonblaze
- Juggernaut by Zeus
- Juggernaut #2 by Jay1b
- Aquasoul by BiG-Lou
- helloteam’s Tank Sweet Spots! lanes: left mid right, version 1.17
- Frost Maiden by BrTarolg
- Nymph by Rikino
- Tormented Soul #2 by PrinceKovu

Q: My hero is too weak! What can I do to make him/her better?
A. A common way to get rid of hero weakness is to get items to make them better. For example, the Undead's "Tormented Soul" has horrendous HP, making him a prime target for nuking. However, there are several items that can be bought that will raise this value, and make him more resilient. Try many item combinations to find your hero's ideal one! One main attribute that Dota prides itself on is its hero balance. There are ways to play all heroes well and counter all heroes; you just have to know how!

Q: What happens after my hero dies?
A: You will respawn with full health and some mana after you die. The time to respawn is 8 seconds multiplied by your character level; so 8 seconds at level 1, 80 seconds at level 10. (Do not leave because you died. It weakens your team.)
You also lose gold upon death at the rate of 50 gold per character level; so 50 gold at level 1, 500 gold at level 10. If you are certain you cannot escape death, try to quickly transfer your gold to teammates using the Allies menu (F11). Later, ask them to transfer back to you. You do not lose items or experience when dying. If one player kills another player's hero, they receive a total of 141 gold, after the 100 gold bonus.

Q: Can I repick my hero?
A: No. If you're having trouble with your current hero, ask your team for advice on using him and after the game come here and look above for that hero’s strategy thread. Also, you can offer to switch heroes with an ally by sharing control to that ally and vice versa.

3. The DOTA Map: General Information and Downloads

Q: What is the point of Defense of the Ancients?
A. To take control of a single hero and destroy the opposing computer-controlled base. As you attempt to destroy the enemy base, other player-controlled heroes from the other team will often try to kill you. Each hero has different skill types, and is played a different way. Teamwork is the key to winning any dota game.

Creator:
Eul

Past Editors:
Kegsta, Sesshoumaru, Kaye-, and Quantum.dx

Current Editors:
Ryude, sixbrownsnakes2, and Danite.

Classic DotA Maps and affiliates

Dota 3.7
Dota 3.7b
Dota AT 1.1
Fight Club
Multimode 4.1 (beta 2)
Dota 4.1b


These are the most commonly asked for versions. Will post up active links for others if requested.


Q: All those versions of DOTA are great, but what about this "All Star" map I keep seeing on TFT?
DOTA Allstars is currently the most popular form of DOTA on The Frozen Throne and was created by Guinsoo as a spinoff of DOTA that came from Eul's original creation, but now a few editors, most notably IceFrog, have turned into a very enjoyable and high-quality map. Some of the classic Dota players here at TWC also play and enjoy Allstars. If you would like to post on the official Allstars forums, they have their own forums here, but if you'd like to discuss Allstars on this forum, you can either post a topic, specifying that it is for Dota Allstars, about something specific or post in our general Allstar thread Allstars thread. Allstars will be discussed in-depth later in this Encyclopedia.

4. Audio Commentaries/Game Replays

TWC Dota Audio Commentary Thread, Post or check for new commentaries here!

out.paxton:
out.paxton's first commentary, DOTA AE2, 1.12 patch
Storm Spirit Commentary, DOTA AE2, 1.12
Tournament Commentary (WARD v ATOD), DOTA AE4, 1.14b
AT Commentary (HeX v SiC) , Dota 3.7, 1.18

F1on and ComradeVolkov:
MAN vrs BVA clan AT Commentary, DOTA 3.7, 1.17

F1on:
Juggernaut Commentary, DOTA 3.6, 1.16
Cow Commentary, DOTA 3.6, 1.16
BvA vrs Omni AT Commentary, DOTA 3.7, 1.17

iflana:
Inhouse Omniknight, DOTA 3.6d, 1.17

lopi-:
Inhouse Wraith, DOTA 3.7, 1.17

Lord_Nova:
Nova's First commentary, SA, Dota 3.7, 1.18
Nova's Second Commentary, Dota AT Edition, 1.18

HellsEmbrace:
Star.Diehard's Tourney Final, Commentary, Ward vs ONI , Dota AE4, 1.14b

Ms.Honey:
Ward v.s. Soju Commentary (Ward vs ATOD), Dota AE4, patch 1.14b

Ward V.S. Oni tourney final:
Ward V.S. Oni tourney final

Star.Diehard's World Tournament I (also known as Anniversary Tournament)
All replays can be found here, many thanks to paxton. DOTA AE4, patch 1.14b

DOTA Champions League
All replays can also be found here, many thanks to paxton yet again. DOTA 3.91, TFT patch 1.16a

Warcraft III Patches
Every ROC WC3 Patch
Every TFT WC3 Patch

Help on watching old replays
Watching Older Dota Replays Easily
Paxton's explanation

5. Other Strategy Links

- LT's Discussion on "Superior" Team builds
- Defining a Good Mannered (GM) DOTA Player
- Competitive AT Strategies for DOTA! by out.paxton
- Pro Play: Choosing Your Skills by Throdo
- Exp Denial Primer by unclebobscircus
- Strategic Infravision Dog Use! by jigga
- The Idiot's Guide to Rifting by Urkel-Os
- Attack Speed Formula by Zeus
- Experience and Gold Table by nick_mi
- DOTA Tactics-Military Style by ?therine
- Creeping Tricks
- Armor and Weapon Table
- Spell Basics
- Dota Clan Info
- QWER Custom Hotkeys, save to your wc3 folder, select under general options to use them
- Custom Item Keys
- Ixtellor's Noob Guide to Pubs
- Throdo's Pro Play Article on Item Buying for the Team
- Yoss's Extensive DPS Maximization Guide

6. Abbreviations List

General Abbreviations:
AOE = Area of Effect
AOL = Ancient of Lore
AOS = Aeon of Strife, a Starcraft map that inspired DotA and literally hundreds of other custom maps
AOW = Ancient of War
BM = Bad Manners
GM = Good Manners
TFT or FT = Frozen Throne
ROC = Reign of Chaos
NE = Night Elf
UD = Undead
IAS = Innate attack speed, The speed at which a character attacks without items
DPS = Damage Per Second

Item Abbreviations:
BoA = Blade of Alacrity
BoS = Boots of Speed or Belt of Giant Strength{BoGS?}
BoE = Boots of Elvenkind
RoR = Ring of Regeneration
GoH = Gloves of Haste
RoP = Ring of Protection
DE = Demon Edge
PB = Point Booster
VS = Void Stone
SP = Shadowplate
EB = Energy Booster
VB = Vitality Booster
SQB = Spider Queen’s Band
BF = Bloodfury {also Bone Fletcher}

There are many more abbreviations than those listed here. When you see one you don’t know, ask!

7. Dota Channels List

ASIA –
#dota*

US WEST –
#Dota*
#Clan chil
#Clan TKoW
#Clan PAN
#Clan SHOW
#Clan Epi
#clan Msg
#clan Xtrm
#Clan Dba

US EAST –
#Dota
#Clan Dota*
#Clan BvA
#Clan Man
#Clan TGID*
#Clan zp
#Clan dox
#Clan OwnT*
#Clan OSD
#Clan mfkr
#Clan Cute
#Clan dr
#Clan ap
#Clan 4hoa
#Clan Ygs
#Clan Asc
#Clan DiE
#Clan Zapa
#Clan Pubs
#Clan Evil
#Clan Farm

EUROPE –
#dota*
#clan t4d
#clan free
#clan trhu*
#Clan Dota
#mod
#Clan 44

- Also, check the Dota Clan Info page for many other places to play.
- If you know a channel that can be added/removed, please reply to this thread and let us know!
- * will be shown to a channel where you can find games most of the time.

8. Items

all item statistics are from DOTA 3.71 TE
IST=initial stock time
RST=replenish stock time
MS=Max Stock, only listed for items with more than one in stock

Beazel the Weapon Dealer
-Claws of Attack, +6 damage, 200g, 0IST, 120RST, 2MS
-Ogre Axe, +9 damage, +3 str, 825g, 0IST, 150RST
-Staff of Wizardry, +9 damage, +3 int, 750g, 0IST, 120RST
-Blade of Alacrity, +9 damage, +3 agil, 875g, 0IST, 240RST
-Crystalline Sword, +18 damage, 1150g, 0IST, 500RST
-Mithril Hammer, +27 damage, 1700g, 0IST, 500RST
-ObLiViOn Staff, +150 mana, +15% Attack Speed, +3 int, 925g, 0IST, 360RST

Sena the Accessorizer
-Gauntlets of Ogre Strength, +3 str, 150g, 0IST, 120RST, 2MS
-Mantle of Intelligence, +3 int, 100g, 0IST, 120RST, 2MS
-Slippers of Agility, +3 agil, 150g, 0IST, 120RST, 2MS
-Belt of Giant Strength, +6 str, 575g, 0IST, 120RST
-Boots of Elvenkind, +6 agil, 600g, 0IST, 120RST
-Robe of the Magi, +6 int, 400g, 0IST, 120RST
-Ring of Regeneration, +2 hp/sec regen, 300g, 0IST, 120RST, 2MS
-Sobi mask, +50% mana regen, 300g, 0IST, 120RST, 2MS
-Boots of Speed, +40 movement, 500g, 0IST, 300RST
-Gloves of Haste, +15% Attack Speed, 0IST, 325g, 300RST

Veileus the Armored
-Ring of Protection, +2 Armor, 100g, 0IST, 75RST
-Leather Tunic, +5 Armor, 500g, 0IST, 120RST
-Chain Mail, +6 Armor, 625g, 0IST, 120RST
-Russet Armor, +7 Armor, 750g, 0IST, 120RST
-Plate Mail, +8 Armor, 900g, 0IST, 120RST
-Magus Cloak, +50% mana regen, +6 Armor, 950g, 0IST, 120RST
-Helmet of Iron Will, +3hp/sec health regen, +6 Armor, 1000g, 0IST, 120RST
-Thief's Guise, +40 movement speed, +6 Armor, 1300g, 0IST, 300RST
-Firehand Gauntlets, +3 armor, +15% attack speed, 600g, 0IST, RST unconfirmed {3.73 TE++ only}
-Runed Gauntlets, +6 armor, +3 strength, 825g, 0IST, RST unconfirmed {3.73 TE++ only}
-Runed Mantle, +6 armor, +3 intelligence, 800g, 0IST, RST unconfirmed {3.73 TE++ only}
-Runed Shield, +6 armor, +3 agility, 850g, 0IST, RST unconfirmed {3.73 TE++ only}


Cache of the Quel'thelan
-Ironwood Branch, +1 All Stats, 50g, 0IST, 30RST, 2MS
-Flask of Sapphire Water, Heals 400hp over 12sec, 4 charges, 400g, 0IST, 460RST, dispellable
-Draw Orb, +50% mana regen, -.5 enemy mana/sec aura, 500g, 0IST, 250RST
-Treads of Illidan, +15% Attack Speed/+40 Movement, 1000g, 0IST, 300RST
-Barbed Shield, 5 Armor, +3 All Stats, 30 Damage reflected back to melee attackers, 1200g, 0IST, 500RST
-Valduvian Aegis, +4 Armor, +6 Intel, +25% Mana Regen, +300 mana, 1550g, 0IST, 600RST
-Lothar's Claymore, 15% Attack Speed,+30 Damage, 2800g, 0IST, 600RST

Gateway of Demonic Artifacts
-Pipe of Mandorath, 5 charges of +3 armor for 30sec(group cast), 175g, 0IST, 120RST
-Hibernal Rod, 100 Damage frost nova, 50 splash damage, 4 second slow, 6 charges, 650g, 0IST, 500RST
-Blood Orb, +2hp/sec, -2hp/sec enemy aura, 500g, 0IST, 250RST
-Medallion of Concentration, +3 agil, +6 damage, +40 movement speed, 1000g, 0IST, 300RST
-Pulsar Amulet, +150% mana regeneration, 1300g, 0IST, 360RST
-Bloodfury, +20% lifesteal attack, +18 damage, 1900g, 0IST, 560RST
-Nethezerim Buckler, +4 Armor, +6 Str, +300 hp, 2450g, 0IST, 600RST

Fuzzy the Furbolg
-Circlet of Nobility, +2 All Stats, 175g, 0IST, 240RST
-Energy Booster, +300mp, 700g, 0IST, 300RST
-Vitality Booster, +300hp, 1200g, 0IST, 600RST
-Furbolg Cheese, Restores 200mp and 500hp, 275g, 440IST, 300RST
-Spider Queen's Band, +3 All Stats, Poison Based attack enhancement (4 dmg/sec), 550g, 0IST, 500RST
-Null Chain, +1 Armor, +2 All Stats, extra +3 int, 625g, 0IST, 240RST
-Bladeturn Necklace, 15% evasion, Devotion aura, +1 Armor, 1050g, 0IST, 500RST
-Ancient Knowledge Stone, Eat a tree to heal 50hp (10 charges), 150g, 0IST, 100RST
-Eul's Scepter of Divinity, +6 int, +50% mana regen, 3 charges of Cyclone, 1100g, 0IST, 500RST
-Fire Claws, +3 all stats, +200 hp, +25% attack speed, Permanent Immolation, combine Firehand Gauntlets, Boots of Speed, Belt of Strength, (total 1650g), Dota 3.75+ only

Leragas the Vile
-Demon Edge, +36 Damage, 2700g, 900IST, 650RST
-Generator, +2hp/sec health regen/+50% mana regen, 700g, 0IST, 360RST
-Point Booster, +200hp/+150mp, 1100g, 600IST, 480RST
-Void Stone, +100% mana regen, 800g, 300IST, 360RST
-Lavabuster, +14 damage, 5 charges of Firebolt, Splash Fire attack enhancement, 1400g, 600IST, 500RST
-Shadowplate, +5 All Stats, +4 Armor, 1850g, 600IST, 300RST
-Doom Mantle, Immolation (aoe=200), +5 Armor, +5 attack, Splash Fire attack enhancement, 1225g, 600IST, 300RST
-Hyperstone, +45% Attack speed, 1850g, 600IST, 480RST

Goblin Merchant
-Potion of Healing, Restores 250hp, 100g, 440IST, 120RST, 3MS
-Potion of Mana, Restores 250mp, 50g, 440IST, 120RST, 2MS
-Scroll of Healing, Heals group for 150hp, 125g, 440IST, 120RST, 2MS
-Infravision Dog, Hireable mercenary, true sight, spell immune, 400g, 0IST, 200RST

Morbazan the Eldritch of Oblivion
-Morbazan's Flux Staff, +5 All Attributes, +300mp, +50% Mana Regen, combine Null Chain/Void Stone/Oblivion Staff (total 2350g)

Saithis(3.8b+)
-The Lance of Saithis, +5 All Attributes, +300hp, +50% Attack Speed, combine Ogre Axe/Spider Queen’s Band/Hyperstone (total 3425g), Dota 3.8+ only

9. Game Mechanics

Q: What is tower skipping?
Tower skipping is generally regarded by the DOTA public as bad mannered and cheating although it is not directly prohibited by the map programming. While the exact set of tower skipping rules is not defined the same by everyone, generally they are as follows.

The destruction of any three towers in a row that have a natural path is not tower skipping. Once these towers are down all buildings in the game may be attacked. It is also permitted to hit more than one building at the same time with spells that can do so, however the tower must be hit first unless you have already cleared three in a natural path. And since verbally it can be confusing, here are all the permissible ways to siege without tower skipping (thanks to m(i)cro for the picture):

(IMG:http://img.photobucket.com/albums/v454/ryanvergel/path.jpg)

Q: What is a server split?
A: It is when one group of the players sees the other players leave, and vice-versa. In actuality though, nobody leaves. This is often characterized by massive messages saying players have left at the same time. Whenever I am the victim of server split I see a screen that says everyone else is lagging before I split. To see the causes of the server split, check here.

Q: What item stats carry over to images of my hero such as the Phantom Lancer’s Ultimate? Do stat boosting items, gloves of haste or damage boosting items carry over?
A: Generally, armor and pure damage does not (such as crystalline sword) but attack speed, run speed, and stats do. Unfortunately, some versions are slightly different.

Q: How does the Demon Magess' Mind Ravel Work?
A: Mind Ravel is based on Fountain of Mana, which is reversed to drain mana instead of restore it. The spell will not work while an NE hero has full mana. The amount of mana drained is .33%/.66%/1% per second.
So, an NE hero with 100 mp within the radius of a Demon Magess with level 3 Mind Ravel will have 1 mana drained per second.

Q: How does evasion work with bladeturn necklaces?
A: There has been a lot of confusion with evasion, bladeturn necklaces, and stacking. As was proven by a group of TWC forum members in individual tests, evasion and blade turn necklaces do not stack. View the full thread here.

Q: My spell says it does 200 damage, but that guy had 190 and still lived! What gives?
A: Hero Resistance affects Spell damage when you cast it on a hero, which means that it is reduced by 25%. So a 100 damage spell will do only 75 damage to a Hero. Spells do the full damage that it says on normal units.

Q: What spells are unaffected by spell resistance/anti-magic?
A: Astral Protection, Death Sentry, and Diabolic Edict pass through spell immunity. {This is because they are not pure magic. They are all summons.} Plague Spear and epidemic are also immune to the Omniknight’s anti-magic shell. {Both physical abilities} Flask of Sapphire Water{ty Danite for correcting this} is dispellable in 3.6, TE, FC, Multimode and Rumble, but is undispellable for most others. Magic Immunity does not protect against the enemy buffing his attack with critical strike, inner fire, call of the wild, battle cry, rampage, etc. Hero spell damage reduction is not applied for Touch of Death and Decompose, because they are based of 'friendly' buffs. Also, Holy Light, Death Coil, and Bone Spirit are hard coded to pass through an allies' magic immunity to heal them. All auras work through magic immunity. {Drain Life's ability to pass through magic immunity was removed in patch 1.18.}

Q: How do Curse and Evasion work?
A: You can find the answer to this question on http://www.thewarcenter.com/forums/index.p...pic=23431&st=90. To explain it in short here, first a dice is rolled to check if the attacking unit misses. If it lands, then a dice is rolled to check if the attacked unit evades the attack. So, the dice for curse is rolled first, then evasion if it passes.

NOTE: AMS does not allow buffing of self-buffs (I doubt this for Critical Strike and Herculean Strength though) in TE. Also, remember that Flask of Sapphire Water is indeed dispellable in TE because of the lowered cost. (Makes MS tank furbolg shamans easier)

10. Dota Fun

- Dota Desktop Images! by Raydex2000.
- The Great Escape Part I by out.paxton
- The Great Escape Part II by out.paxton
- The Great Escape Part III by out.paxton
- The Great Escape Part IV by out.paxton
- The Great Escape by URADarrel
- The Great Escape by twiZm
- The Great Chase by shyguy_ko
- Stuck in a tree by Yoss
- Survival Matches by Lord_Nova/LeaderOfClanPubs, a good way to improve creeping skill.
- Survival Match: COTA by Lord Nova/LeaderOfClanPubs
- Survival Match: Manny by out.paxton (as usual)
- Dota Comics by AgeSixRacer

11. Dota Survival

Q: What is Dota Survival?
A: Dota Survival is a map created by Cyanide that is a survival map with heroes based off the DotA ones.

You can find the latest version, 1.5, here.

Q: How is Dota Survival different from the usual DotA?
A: Other than that it is a survival game instead of an AoS (Aeon of Strife) game, there are also other changes. Here's a changelist provided by Cyanide.

Latest non-classified changes:

Blue Dragon Whelps now deal Piercing damage from Normal.

Typing +level10 will cause any hero unit clicked on by player2(blue) to instantly level to 10 for testing purposes

Typing -single nets you 4 wisps or shades dependant on your team.

---

General

All heroes have correct backswings/cast points
All item cooldowns have been halved.
There is only 1 team rather than 2

Purities Disciple
Teleport is now instant
Holy light costs 65 mana
Denial removes 50 mana from any units within the AoE
chakra has a new icon

Rowen
Flame cone has no cap
Wendigoes are now owlbears
Uses druid of the claw voice set

Nymph
Uses the Dryad model once more
new icon for giant growth
Regrowth aura is % based like it was ages and ages back has a passive icon
Spiders now cost 110/105/100 and cooldown is 15/12.5/10

Frost Maiden
no changes

Juggernaut
Whirlwind deals 40/45/50 damage for 3/4/5 seconds and costs 50 mana at all levels
Herculean strength has a passive icon

Titan
Magnetic force does not affect magic immune units
Pummel changed to 25/50/75 target damage and 50/100/150 splash damage
iron maiden deals 9/18/27 damage and has a passive icon
Magnetic force costs 100 mana 30 CD and slows enemy attack rate by 40% also gives neat new buff art

Dwarven sniper
Tooltip correction, Headshot 30% at all levels rather than 25%
Assassinate has no cast time and deals 100/165/230 damage and has a neat blood effect
Homing missile has a wider AoE and throws cluster rockets
headshot has a passive icon and displays red numbers
Muradin voice set

Omni Knight
AMS costs 20 mana at all levels
Repelling aura has a new icon and it's passive
Lord Garithos voice set

Troll
Forest troll voice set
blind uses an autocast charm icon

Aqua
Tidal wave uses crushing wave effect art (new icon)
flood has a new icon
Flood also creates a large number of water spouts when cast
murgul voice set

Luna
Moon elemental 10/9/8 second cooldown and 90/80/70 mana cost

Dragon Knight
Footman voice set
Blood elf leuitenant model
Dragons blood % based and has a new passive icon.

Cow
Tauren voiceset
Earthquake costs 50 mana at all levels
AoE of pulverise increased by 50 at all levels
Earthquake should now damage units down to 50 mana
Shockwave reduced to 75 mana

Lancer
Deathblow has a new icon (storm hammers)
Armour aura has a different icon
Lance now deals 25/50/75 splash damage and reduces armour of nearby units by 3 for 7 seconds

SA
Uses the Night Elf Warden model
Mine costs 50 mana at both levels and has a cooldown of 60/40
Critical strike is now 30% at all levels and deals 1.75/2.25/2.75x damage
Should be a higher ratio as 15% at 4x deals 125% less damage than 2.75x at 30%
Sentry
Has the barrage ability and is able to attack up to 10 units at once. Also now deals spell damage rather than piercing (ignores armour)

Flame Lord
Engulf has new effect art
Molten barrier has new buff art
elementals now cost 90/80/70 mana and have a 15/12.5/10 cooldown
Meteor swapped for Volcanic Fury a 1 shot 350 damage flamestrike

New hero
Wichwethyl the Ent Warrior
Play the game to see what he's like

Scourge
MS
Demonic Illidan model
Fury has a passive icon
Mana burn chains 2/3/4 targets (bit buggy)
rift now based on blink

Void demon
void has a new icon

Storm Spirit
Morphed Demon hunter voice set
Tornado is 80 mana again
chain lightning 110 mana and is only reduced by 5% per jump rather than 15%
Intensity does not require you to target the hero
Anemo burst deals damage in 1/2 the time

Lich
Flash heal only heals friendlies and rebased on healing spray
Minions of the dead appear in FRONT of the lich rather than surrounding him
lvl?death has a new icon

Soulrender
Uses Warlock model + new projectile
Has Naga myrmadon voice set
Teleport is instant
Empower uses a different icon
Pandemonia allows clicking through it and still blocks

Cota
Compell allows up to 8 permanent ghouls (now require corpses)
rage aura uses a new icon

Fletcher
akama voice set
Arrows now use the black arrow effect and will add 10/20/30 damage next version 10/15/30 atm...
Searing arrows are now correctly 10/20/30 changed from 10/15/30
mana cost changed to 8/6/4
Strafe now lasts 40 seconds at all levels up from 30.

Vampire
Tichondrius model and voice set
Touch of death gives credit for kills
Maddening bite rebased on Doom. Kills a target unit and changes it into a vamplisk. You get the cash for the kill too.

Naix
Drain life cast is instant costs 70 mana
anabolic has a passive icon
siphon strength no longer hits allies 100 mana

Tormented soul
Voidwalker model
Satyr voice set
thunderstorm hits 2/3/4 units new lightning art
split earth stuns for 1/1.5/2 seconds and has a smaller AoE
Pulse nova has an off and on icon

Sidereal engine
Uses the infernal engine model
Armour coating is 2 levels and adds +4/+8 armour also gives a passive icon
Siege mode is one level costing 0 mana changes you into an infernal contraption
Collapse rebased on monsoon (no change in any effect other than it's like a targeted starfall)

Demon Magess
Uses dark ranger model and voice
Attract has no casting time and no longer hits allies, uses new shard art
Icicle spike, new icon costs 70 mana at all levels and stuns units for 2/3/4 seconds (heroes is 1 second at all levels)
Ravel has a new passive icon

Venomancer
no changes i think

Mannoroth
New skill Siesmic slam. Deals 60/100/140 damage to nearby units and slows attack rate by 20/40/60%
Passive icon for Unholy fire
Passive icon for demonic strength

Necrolyte
Skeletons get stronger when leveled
Bonespirit uses the possession missile
Amplify Damage now correctly reduces armour by 5 at level 1

Wolf
Uses the timber wolf model
Feral rage has a new passive icon
ferocity has a new icon
bloodmoon has a new icon

New hero
Drakar Felblade the Blood Fiend, play the map to find out about him

Items
Dynamo (forging only)
Woodland staff (forging only)
Vambraces of Lightning (forging only)

Game contains a forging system where if you buy a certain thing it will forge your items into a more expensive one for a small amount of money and a bit of time.

Claws of attack increased to 2 initial stock.

19 waves + one bonus wave

12. DotA:Allstars

DotA:Allstars is undoubtedly the single most popular map on The Frozen Throne. Started as a spin-off by Meian and then Guinsoo, it has expanded into a Blizzard acclaimed map through the work of various editors including Guinsoo, Terrorblaze, Neichus, and IceFrog. The current version of the map is 6.32b with a supposed new version approaching. The map features 77 heroes (one more on Scourge than on Sentinel) including heroes from Classic Dota. The Troll Warlord is practically the same hero, in addition to the Juggernaught and the Crystal Maiden (formerly Frost Maiden) being very similar. Other remakes of Classic Dota heroes in Allstars are the Necrolyte, Earthshaker, Stealth Assassin, Bone Fletcher, Venomancer, Mageslayer, Omniknight, and Tormented Soul.

Today Allstars is popular on all scopes of gaming levels, starting at public games where it is huge and the main reason of Wc3Banlist’s creation. Clan TDA, the clan that handles Allstar operations, has a gaming system for the next skill level up in which higher gameplay is expected, leavers are banned, and an icon or safelisting is required. On higher levels, an Inhouse League exists in which the top players from the top clans play in, with special rules and guidelines aimed for higher level games. Finally, at the top, tournaments and leagues exist, the biggest league being CAL, or Cyberathlete Amateur League. CAL DotA currently has two divisions, Main and Open. Currently we are on CAL: DotA season 2. Main consists of all the teams from last season that were shown to be reliable, while Open consists of new teams. Along with CAL comes big players and their respective big clans, and many sponsorships. Some of these clans (all of the following are sponsored) are JMC (winners of last season under name Apex), coL (last season’s runner-up), tPD, FuSe, and vrG. The skill level and teamwork using Allstar heroes in CAL are on par with Classic Dota tournament play.

Q: I had experience with other AoS type games, including Classic, but I struggle at Allstars! Everything is just too fast!
A: Don’t worry. A little play in pubs makes all the difference. New players (although some older players do this and it is a “noob” thing to do for them) often get a lone Boots of Speed at start to make up for how fast everything is in Allstars. Taking the same approach, however, one could argue that you would need regen to heal the mistakes that you make. A good approach for new players (particularly as melee heroes) is to get a Boots of Speed at start and then try to get a Ring of Health, an item that heals 4 health per second.

Q: I found this hero that I like, and I do much better with him than any other hero. All the players whine and call me noob! What gives?!
A: In Allstars, all heroes are not created equal. Although most are similar in strength, some are much easier to use to great extents than others. Heroes like Naix (in pubs only!) Clinkz, Lich, Techies, Stealth Assassin, Prophet, and sometimes new heroes or heroes like Tiny (melee heroes with stun and spell damage power, although Tiny is the most noticeable of these types of heroes) are much easier to perform at a high level than many other heroes. The king hero of these is Clinkz, and the “cheapest” hero in Allstars is probably Techies and at higher levels of play, Lich.

Q: I just started, and sometimes I have no idea what happens out there. I just die sometimes in seconds and I just feel so confused. What should I do?
A: One of the hardest things about starting at Allstars is that because there are so many heroes and because of the power of their moves, sometimes you just don’t know what hit you. When facing heroes like Terrorblade, Lich, Techies, The Butcher, Lina/Lion, Rhasta sometimes you just don’t know what happened. The solution is to play lots of –AR games, possibly –AR –DM if you feel comfortable. That way you will get to play as more heroes and see a larger scope of heroes that your allies use (public players often only pick from a small scope of heroes) Best way to learn is in this case, by experience.

Link to DotaKeys, a side program that goes along with Dota Allstars: Dota Keys

13. Credits

Q: Who made this FAQ?
A: This FAQ was made possible by a collection of DOTA loving TWC members. Special thanks to S_NINJA, Zeus, Throdo, and Telefragged. Other contributors include shyguy_ko, spermy, Jay1b, ShaolinTiger, z)v(ajin, F1on, ComradeVolkov, Rikino, QuickKill, Kain_the_Warlord, helloteam, m(i)cro, Searyx, jigga, Raydex2000, Urkel-Os, HellsEmbrace, DualPerfection, SoViEt-iRoNcLaW, Wavemaster Elk, NadZul, Fuzzly_boy, shark,prydah, Diesel[DG], Fluffy_Bunny, Boombastic, Poomp, AngryTester, Habnot, baik!, Talsmic, Natlaw, evan-lerch, arilou, Shujaa, nick_mi, Moonblaze, Ryude, Flyaway10, Danite, CuM2CmU, out.paxton, Lopi-, tehsuxx0rzn00b, PrinceKovu, BiG-Lou, and many more (IMG:style_emoticons/default/smile.gif) A big thanks to everyone! (IMG:style_emoticons/default/wink.gif)

-----------------------------------------------------------------------------------------------
TheWarCenter.com's DoTA Encyclopedia and FAQ: credits to: S_NINJA, lokitana, Zeus, Throdo, Telefragged, smackcracklepop, Danite


This post has been edited by smackcracklepop: Jun 20 2006, 08:05 PM
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HEMA
post Oct 1 2005, 10:09 AM
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Some stuff I noticed:

there is no link to clan GM site, though not really active www.goodmannar.com is site made by ryude no idea what realm we on ^^

Wallpapaers of Raydex got lost in hack
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Throdo
post May 20 2006, 11:21 PM
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Telefragged plz add a link to 3.7b

http://www.thewarcenter.com/forums/index.p...7&hl=3\.7b

or lets update this whole thing already (IMG:style_emoticons/default/smile.gif)
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post May 20 2006, 11:22 PM
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telefragged doesnt post here anymore i dont think.


ill re-sticky it cuz we only have like 2
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post May 21 2006, 10:28 AM
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He's been here like 2 weeks ago, spammed some topics and left...I say we update the encyclopedia...now who is gonna do it? Last time I tried I got confused with all the letter codes that I gave up, stopped posting (due to environment) but now I'm back, I dont mind doing it, but it's end of the year and I'm bussy, gives other ppl the opportunity to do it now, or let me do it (perhaps) in like 2 months time...
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post May 21 2006, 01:04 PM
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Perhaps we should update it after DH2 and 4.0 come out. I hope we can play them sometime in the middle of June.
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post May 21 2006, 03:43 PM
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QUOTE(aRHpositive @ May 21 2006, 03:04 PM) *

Perhaps we should update it after DH2 and 4.0 come out. I hope we can play them sometime in the middle of June.


Thats a great idea...but it basically means that we can prepare the rest first...


Edit: testing whether tab works in here, or I gotta use something else

test:
3. Hero Information

great :/ doesnt work...
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post May 21 2006, 04:12 PM
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I think I can help a little in this project. PM me if you want anything done and I'll see if I can do it.
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post May 22 2006, 07:03 PM
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Nice thinking guys.


After all the stuff is released, I would be glad to update it.. (IMG:style_emoticons/default/ninja.gif)
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post May 22 2006, 07:17 PM
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QUOTE(smackcracklepop @ May 22 2006, 09:03 PM) *

Nice thinking guys.


After all the stuff is released, I would be glad to update it.. (IMG:style_emoticons/default/ninja.gif)


We're bussy already...its gonna be more complete than ever, but it may take some time, we plan on introducing some new features, such as dividing the encyclopedia chapters over different posts, so that navigating will be easier (iow you can move to a specific post/chapter) also we want the stats, spell costs/effects etc posted at the beginning of every hero guide, furthermore we will be making new hero guides, in which we will include the valueable ideas posted in the old ones (though who is gonna decide what is valuable and what not, is not quite clear yet)

We plan om making some things in table style, so they are easier to use and find. (eg abbreviation list (which will increase in size), item list)

Dunno what we're gonna do else...perhaps aRH+ has some idea's...feel free to post any idea's you have here, this thread will not be visible in a couple of months and we will consider stuff you say...
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post May 22 2006, 07:18 PM
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Ok. I'll do something on Allstars, CAL, and the new versions since I talk to Ryude a bit and those elitists (IMG:style_emoticons/default/sleep.gif)
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post May 22 2006, 07:28 PM
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QUOTE(smackcracklepop @ May 22 2006, 09:18 PM) *

Ok. I'll do something on Allstars, CAL, and the new versions since I talk to Ryude a bit and those elitists (IMG:style_emoticons/default/sleep.gif)


Good...I had some ideas on making an allstars section, but I was planning on doing DOTA first before planning anything on that side
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post May 22 2006, 08:15 PM
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4.0 will be a big one with 8 new heroes and twenty-ish items. So it will take a huge effort to put all those heroes together. But it is not a hard task at all. Just takes some time.
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post May 23 2006, 07:26 PM
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Anyone know offhand which of the downloads in the encyclopedia work and the ones that do not?
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post May 23 2006, 08:01 PM
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3.7 doesnt...thats all I know...guess u need to work on em all (IMG:style_emoticons/default/sad.gif)
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post May 23 2006, 11:04 PM
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QUOTE(HEMA @ May 23 2006, 08:01 PM) *

3.7 doesnt...thats all I know...guess u need to work on em all (IMG:style_emoticons/default/sad.gif)


I have the main ones, but there are alot there and I guess I could give links to them all
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post May 25 2006, 06:18 PM
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Updated a bunch. If anyone typos are there or if you feel I need to add anything, please tell me.

In addition, if anyone knows if updates need to be done to the clanlist (example being Clan blah doesn't exist anymore so remove it, and Clan men is a new clan so put it up) I would love to know.

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post May 29 2006, 04:09 AM
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hey if y'all need any help updating this thing i dont have a job anymore so im just gonna be sitting round all day.

so yeah anything you need im at your service.
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post May 29 2006, 07:25 PM
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QUOTE(Telefragged @ Jul 16 2005, 10:57 PM) *
Multimode 4.1 Beta 2
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post Jun 13 2006, 12:23 PM
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I was trying to point out that the "TFT" should not be there. Thanks for adding the "Beta" though.
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